Was reading a post the other day by a player complaining about Ganking in MMORPGs with Open PVP (World Of Warcraft, UO, etc). What I found interesting his complaints sounded eerily familiar whereas he asked why do PKers (player killers) tend to pray on the weak rather then each other in FFA PVP?
Maybe he had a great point perhaps there was a kinship between reds in UO. Perhaps they considered it red vs blue (evil vs good). But then it sort of turned into the traditional type of argument whereas Ganking is wrong, blah blah. Let’s not even get into we are just playing a game and we are all roleplaying an alternate identitiy. So if I can’t be EVIL then how can you be GOOD? Sure, maybe the PVE mobs make you feel high and mighty but sorry to bust your bubble those encounters are designed for you to win sooner or later. See, a long time ago Developers found out players do not like losing PVE encounters and at each generation, death penalties have been reduced to the slap on the wrist we see now.
But what about the interesting politics we have in a player run world? True Evil can exist in which causes a Hero to rise up to defend their fellow man. If there is a death penalty such as losing items- then you will even see ransom demands, bodyguards, escourts, pirates, and bandits.
There is an elegance and vast depth of gameplay that cannot be found in 100% PVE MMOs. They lack the depth and player driven politics we see in strong PVP based titles such as EVE Online.
Hey wise guys- let’s not even discuss how this minor death penalty has led to the pointless ganking we see now in the 1st place. Looks compare here guys:
Exhibit(s):
A) In World of Warcraft a PKer decides to harass all the pve’ers in Lakeshire. The high levels come to their rescue and kill the no good PKer. After a few minutes they notice he’s gone so they bounce. Well now the PKer is back to harass players again!
B) Now let’s take EVE Online. An evil player comes to 0.0 space and terriorizes the miners. A hero rises up and kills the PKer. Now he has lost his ship, precious resources, and it will take him a dangerous 1 hour+ trip back to your terriority to harass the miners again. Chances are, he probably won’t come back. If he does, your miners have a good chance to be done with their work but you see where I’m going with this
What happened? The lack of death penalty has taken away players ability to enforce justice. What would be nicer is to at least pursue something like Lineage 2 presents whereas ‘reds’ can drop items and ‘blues’ do not drop items. This gives players (blues) the ability to enforce justice and cause the reds much griefer for their behavior. But because the PVE’ers refuse to play an Open PVP game altogether they make silly claims and assumptions about how things will go which is always funny to read (but also a big waste of time I swear this time I will avoid there nonsense!)
What was funny was reading a thread from an Anti-FFA PVPer whereas he tried to condemn EVE Online based on some really faulty data that indicated that the majority of players were in high security space. Only about 21% was in low security space. However, his evidence was seriously faulty.
Veteran EVE Players immediately realized that of course PVP can occur anywhere in EVE Online thus the stats were not indicative of how much PVP really occurs in the game. Also, other adept posters contended that often times PKers will log on to their alts to craft and grind ISK in high security space. Others contended during off times veterans will log onto the alts (or transfer their consciousness to a clone in high sec) and train up skills. Heck many others tried in vein to explain PVP Events are player run thus of course these usually dont occur 24/7 but rather Guilds actually plan the raids way ahead of time (yes, PKers organize just like PVE’ers get ready for their raids). Thus, it can be boring just sitting out there in 0.0 sometimes when you might want to grind Faction in high security space.
Well I’m going to light up a cigarette and puff one for all the desperate anti-PKers out there without a clue. This one is for you
Game Design, MMO, PVP
Carebears, Ganking, PVP
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